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FOODTOPIA – FOOD ORDERING APP

Lab project

A restaurant's own ordering app: order, pay, track and reorder without a third-party platform.

Client
AmaliTech
Service provided
Mobile app
Duration
1 week
Year
2026
Tools
Figma
Platform
Mobile (iOS & Android)
View prototype
Foodtopia – Food ordering app: A restaurant's own ordering app, without the platform fees

BACKGROUND & CONTEXT

  • Customers struggle with slow phone orders, can't track deliveries and lose loyalty benefits.
  • The restaurant pays high fees to third-party platforms and loses the direct relationship with its customers.
  • The lab brief: design the restaurant's own branded app, from user stories to a working prototype.

TARGET USERS

  • Solo diners like Sarah (marketing manager, Accra): ordering lunch at her desk, deciding on speed and total cost

  • Family orderers like Kwame (software developer, Takoradi): ordering for several people, deciding on add-ons, allergies and delivery time

THE GOAL

Give one restaurant a direct channel it owns: quick to order from, clear about cost, and easy to come back to.

MY PROCESS

  1. Problem statement
  2. User stories
  3. Personas & mind maps
  4. User flow
  5. UI
  6. Prototype

KEY DECISIONS

  1. Every cost shown before payment: subtotal, a fixed delivery fee and VAT
  2. Add-ons priced inline and a free-text note for allergies or dislikes
  3. Three ways to pay: card, PayPal or Mobile Money
  4. Tracking as a three-step progress bar over the map, with the courier and a call button
  5. Reorder from any past order, and an account page that shows what you've saved

THE SOLUTION

  • Order: special offers, recommended meals, categories, search and sort by price, then customise with priced add-ons.
  • Pay: a cart with a clear cost breakdown, recipient details and card, PayPal or Mobile Money, with success and error states.
  • Track: Preparing → Dispatched → Delivered, an estimated delivery time and a rated courier.
  • Come back: order history, a receipt you can download, a 'Re-order' button and an account with orders, spend and savings.

KEY FEATURES

  1. Offers & recommended meals
  2. Priced add-ons & allergy notes
  3. Transparent cost breakdown
  4. Card, PayPal & Mobile Money
  5. 3-step live tracking
  6. Order history & reorder

DESIGN SYSTEM & ACCESSIBILITY

  • One menu-item card powers offers, recommendations, the full menu and the cart; variables drive quantities and states in the prototype.
  • Errors use an icon and text, and every tracking step has a written status, not just orange fill.
  • Next round: white on orange #E85100 is 3.7:1, so button labels need a darker orange (#B33E00) or bold large text; header icons are 40 px, under 44.
View gallery (8 images)Hide gallery

BY THE NUMBERS

Third-party platforms between restaurant and customer
0
To reorder a past meal
1 tap
Ways to pay, Mobile Money included
3

OUTCOME

  • A concept showing how a single venue can own its ordering channel end to end, from first order to reorder.
  • Every login state prototyped, including errors and an authenticator step.
  • A clear next step from the brief: loyalty rewards and promo codes in the checkout, which the account page already sets up with 'Total Saved'.

What I learned

The business case shaped this design more than the customer flow did: owning the relationship means making the second order easier than the first.